Recent content by neeyik

  1. neeyik

    How to Edit Windows OEM Information in System Settings

    <p>Want to get rid of the <a href="https://www.techspot.com/guides/2724-windows-oem-info/">annoying OEM information</a> in Windows or edit it to something more creative? Here's our quick guide on how to do exactly just that.</p> <p><a...
  2. neeyik

    So, You Want to Be a Video Game Developer?

    <p>You might be one of the millions of people who love playing video games, but what if you want to take it further and <a href="https://www.techspot.com/article/2733-how-to-become-a-game-developer/">become a game developer</a>? Here's our advice on how to do exactly that.</p> <p><a...
  3. neeyik

    Path Tracing vs. Ray Tracing, Explained

    <p><span style="color:#008000;">#TBT</span> Every few years it seems like there's an amazing new technology with the promise of <a href="https://www.techspot.com/article/2485-path-tracing-vs-ray-tracing/">making games look ever more realistic</a>. We've had shaders, tessellation, shadow mapping...
  4. neeyik

    3D Game Rendering 101: The Making of Graphics Explained

    <p>You're playing the latest games at beautiful 4K ultra res. Do you ever <a href="https://www.techspot.com/article/1851-3d-game-rendering-explained/">wonder how those graphics got there?</a> Welcome to our 3D Game Rendering 101: A guide to how one basic frame of gaming goodness is made.</p>...
  5. neeyik

    Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

    <p>Do all the latest big budget games <a href="https://www.techspot.com/article/2680-game-install-sizes/">require over 100 GB of drive space?</a> What's the average size of a AAA game today? We've investigated the figures in search of answers.</p> <p><a...
  6. neeyik

    How to Block Incoming and Outgoing Network Connections Using the Windows Firewall

    <p>In today's world of permanent Internet connectivity, a firewall is an essential component of your device's security. <a href="https://www.techspot.com/guides/2726-windows-firewall-guide/">Master the Windows 11 firewall</a> with our handy guide on setting up custom blocks for incoming and...
  7. neeyik

    4 Years of AMD RDNA: Another Zen or a New Bulldozer?

    <p>It's been four years since AMD launched RDNA, the successor to the venerable GCN graphics architecture. We take a look <a href="https://www.techspot.com/article/2741-four-years-of-amd-rdna/">through the tech and numbers</a> to see just how successful it's been.</p> <p><a...
  8. neeyik

    Why GPUs are the New Kings of Cache. Explained.

    <p>In the space of four years, GPUs have gone from having a few megabytes of cache to over tenfold that figure. Why did this happen and what benefits has it brought us?</p> <p><a href="https://www.techspot.com/article/2729-cpu-vs-gpu-cache/"><img height="1403"...
  9. neeyik

    Windows 11 is getting a redesigned Settings homepage and new backup app

    You're quite right. I was thinking of Windows 10! However, it is supposed to be back in Windows 11, though the rollout is still very slow -- probably won't see it globally until the 23H2 update is released. For now, if you go Settings > Personalization > Taskbar > Taskbar Behaviors, you might...
  10. neeyik

    Nvidia says resolution upscaling like DLSS (and not native resolution) is the future

    Please stick to the topic of the article -- best to hold a discussion on iGPU/APUs/etc with a separate thread.
  11. neeyik

    Nvidia says resolution upscaling like DLSS (and not native resolution) is the future

    Don't forget that all of the Ada chips are on a custom N4 node -- there's obviously no details as to what this entails, but TSMC's standard N4P process is 22% more power efficient than N5 (along with a small boost to performance and overall transistor density). Add in the fact that N6 is even...
  12. neeyik

    Nvidia says resolution upscaling like DLSS (and not native resolution) is the future

    Not a design obstacle -- just how it all works. In all three versions of RDNA, threads are issued in groups called waves, and each SIMD unit (or more rather, SIMT unit) can work on waves that involve 32 or 64 data points. In the case of the latter, this requires the instruction from the shader...
  13. neeyik

    Nvidia says resolution upscaling like DLSS (and not native resolution) is the future

    There are two main shader pipelines in RDNA 3 -- vector (handles almost all of the math ops for floats and integer values) and scalar (for all of the logic stuff), but dual issue only works for one specific vector ALU microcode: VOPD. It offers a fairly decent range of instructions (MUL, ADD...
  14. neeyik

    Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0

    With regards to the performance gain or loss with the use of DLSS RR vs shader-based denoisers, it comes down to the level of resources the GPU has on offer. Ray Reconstruction hits the tensor cores pretty hard -- peak usage isn't necessarily very high, but it does load up the cores for a lot...
  15. neeyik

    Nvidia Blackwell rumors: RTX 5090 to offer 1.7x performance, multi-chiplet design for...

    Had Nvidia stuck to the Ampere method of allocating GPU variants to particular SKUs, none of this would be the case -- if the 4090 and 4080 both used the AD102, with the AD103 for the 4070 models, AD104 for 4060, and so on, we'd have the same bus widths as before but more VRAM. Unfortunately...
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